
Sinclair, J.-L. (2020). Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media. Routledge. https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2564460
Principles of Game Audio and Sound Design is a guide to the art and science of sound in games and interactive media, specifically utilising Unity. This comprehensive introduction covers both the creative and technical sides of game audio, addressing topics like sound design, spatial audio, scripting, implementation, and mixing. Starting with fundamental techniques such as linear and interactive sound design, the book progresses to more advanced concepts like procedural audio. It also provides digital resources, including adaptable scripts, equipping readers with practical tools to overcome the challenges of game audio production. Perfect for beginners and intermediate learners with a basic background in audio production and Unity, this book offers the foundation needed to excel in the dynamic field of game audio.

Filimowicz, M. (2019). Foundations in sound design for interactive media : a multidisciplinary approach. Routledge. https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2175293
Sound Design For Interactive Media is an in-depth introduction to the key concepts and practices in sound design for interactive media, including gaming, virtual reality, and augmented reality. It covers a wide range of topics such as compositional techniques, new sound interfaces, spatial audio, sonic cues, semiotics, and software for sound production. The book brings together contributions from international authors with multidisciplinary expertise, providing diverse perspectives on the role of sound in computational media and design. Serving as both a textbook for students and educators and a reference for researchers and practitioners, this volume explores current trends and innovations in interactive sound design.

Filimowicz, M. (2019). Foundations in sound design for embedded media : a multidisciplinary approach. Routledge. https://doi.org/10.4324/9781315106359
This volume offers a thorough introduction to foundational topics in sound design for embedded media, including physical computing, interaction design, auditory displays, data sonification, speech synthesis, wearables, and smart objects. It also explores user experience, sound in toys and playful objects, and the evolving concept of sound design as it expands to include all aspects of our environment. Featuring chapters from international authors with diverse expertise, the book provides multidisciplinary perspectives on the use of sound in computational products and design. It is intended as a textbook for students and educators, a resource for researchers in sound and design, and a reference for practitioners exploring innovative trends in sound design.

Katz, B. F. G., & Majdak, P. (2022). Advances in fundamental and applied research on spatial audio. IntechOpen. https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=4007506
Advances in Fundamental and Applied Research on Spatial Audio is a collection of eight peer-reviewed chapters that explore the dynamic and rapidly evolving field of spatial audio, which is closely tied to advancements in computer technology and digital signal processing. With the rise of virtual reality hardware in consumer markets, spatial audio research has expanded beyond traditional labs into applied research that targets a broader audience. The book is divided into three sections: "Acoustic Methodology," "Perception," and "Applications." It covers a range of topics, focusing on both headphone and loudspeaker-based audio reproduction, providing methodological insights and specific case studies.
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